Better late than never, here is my review of the second half of The Seeds of Death.
The Seeds of Death Episodes 4 to 6
By the time you have got to part 4 you begin to get a basic idea of what the plan of the Ice Warriors actually is and for the most part of the fourth episode that is about as much as you will continue to find out. This episode contains a great deal of running around, apart from the Doctor, who is out cold for the entire episode whilst Patrick Troughton is off on a much-deserved break. The episode is rather tense though as a lot of the scenes are filmed in tight corridors and it was fairly a tense situation with Zoë, Jamie and Phipps all trying to reach the central control of the moon base to turn to the heat up and thus, destroy the Ice Warriors.
Now, whilst this is a pretty obvious solution to the audience who were already aware of who and what the Ice Warriors were, but it would have been a very short story if they crew of the moon base had been aware of this face a couple of episodes early.
Of course being a 1960’s story it takes them at least four episodes before the main threat of the plot becomes apparent, thus leaving with them the final two episodes to finish of the story. Therefore the middle couple of episodes of any 1960’s six-parters are pretty much padding and little else. There was however a rather exciting cliffhanger where the lovely Zoë is almost killed by mirrorlon whilst attempting to turn up the heating on the moon base. Of course is could never be as easy as that and poor Zoë only being short can only just about reach the dial to turn the heat up, just be thank full that she wasn’t a couple of inches shorter then they would have been stuffed.
At the opening of part 5, the Doctor reawakens and we can get on with the little thing of the plot of the story and the main reason for the Ice Warriors plans and what they intend to do etc. This is also the episode where Fewsham grows a backbone and actually does something to help the people back on Earth, only to be killed for his trouble. We sort of got the idea in the previous episode that he was about to do a u-turn and try and do something that would help the people on Earth when he disobeyed a direct order by Slaar and decided not to t-mat the Doctor into space, rather than just end being remembered as a quisling by the Earth crew of T-Mat. It is only a shame for Fewsham that the entire complement of the moon crew of T-Mat were already dead before he grew his backbone.
This episode also has one of the funniest pieces of Doctor Who ever at the end of the fifth episode where Troughton gets covered in foam, I am not sure why that is such as funny scene, as it is not meant to be funny in the slightest. I am sure at the time it would have been quite a scary scene at the time and worked really well as a cliffhanger, but I have never been able to watch the end of episode five with a straight face since the first time I saw the story way back in the late 80’s. This episode is quite pacey in fact and zips along, and it really did seem to happen a lot quicker than the previous four episodes.
Luckily, in the previous episode, the Doctor had managed to discover that water; plain and simple water was enough to get rid of the foam so all that he had to do was to get the weather centre to make it rain. In the end he managed to get there and also managed to overcome the single Ice Warrior who was stationed there. I wonder whose idea it was to just post a single Ice Warrior at the weather centre. Were they that sure that just one of them would be enough to destroy the entire weather centre? I am pretty sure that future Ice Warrior fleets will probably be a bit more cautious than Slaar and send a few more warriors out on these missions.
Part six is where is all happens and the entire plan is foiled by the Doctor. As I said earlier all of this could have been sorted out a lot of sooner and the story could have been a four parter rather than a six parter. Not that I am complaining as any padding in a Troughton episode is just very watchable and does not seem to drag as much as padding did in a Hartnell story and how quite a lot of padding does in a Pertwee adventure.
When you look at Slaar he really isn’t that much cop at his job, I mean he didn’t even notice that his own signal had stopped and just assumed that the single they were hearing was their own signal rather than the one that Miss Kelly had sent to the Ice Warriors. No wonder the Grand Marshall was a bit pissed off with him, well that and being about to be engulfed by the heat of the sun, which would piss off most people, not just cold blooded reptiles.
I have to say that I thoroughly enjoyed The Seeds of Death even though it was a thinly veiled rewrite of the The Ice Warriors (not that other writers of the time were not averse to doing this, step forward Mr Terry Nation), but it was a well directed, and acted story and despite taking a while to get going, and having at least two more episodes than was absolutely necessary, it was highly enjoyable piece of television, mainly due to the performance of Patrick Troughton who is quite simply superb as the Doctor.
I just cannot fault Patrick Troughton as the Doctor; he makes even the most banal stories highly enjoyable, apart from The Space Pirates perhaps. Even The War Games seems highly watchable, despite its length, due to the brilliance of Troughton!

Production is picking up a pace at Martian Party Supplies and Joke Shoppes Inc., "Your one stop shop for all things celebratory and death". Their range of party balloons are flying off the shelves, so much so they've been forced into drafting in some relief workers from a leading Martian temping agency. Their other best sellers, acid streamers and plastic Martian breasts have taken a temporary back seat as balloons, or seed pods (as the duffer boffins from brain central in England instantly recognize them as) are set for delivery all over the world.
Thankfully for planet Earth the Martian temping agency had actually sent them the A-Team's Hannibal Smith in a green skin, instead of a worker warrior, and the smoke poring over the face of the globe from all the exploded seed pods was merely a by-product of his big fat Cuban cigar. So there never was a threat to planet Earth after all...
The Ice Warriors used their mole to get the poison gas inside the facility and release it, endangering the workers in said environment, until Jack Bauer and Chloe O'Brian managed to get the rooms sealed and the A/C running. The world waits with baited breath to see whether or not the Ice Warriors can do the impossible and finally off that annoying Kim Bauer. Alas, it was too late for poor Edgar, as he fell victim, nobly, to the Ice Warrior's poison gas, being the one closest to the seed pod. If it had been the Ice Warriors' intended plan to simply poison and take over the control room, AND THUS THE WORLD, I'd have stopped watching mid-episode-four. Fortunately, grander things were in mind.
No seriously, I liked the whole terraforming angle. One of the better ones I've seen. And I'm so glad they weren't just trying to poison the world with that very ineffective poison gas. After seeing this serial, in it's entirety, I now wish the BBC to make a modern-day Ice Warrior story. These are some SMART adversaries, and there's not enough of them. For every Delgado Master and Ice Warrior, there's about a dozen Earthshock Cybermen, Drashigs, and hideously deformed despots(Buy TIMELASH on DVD!). I'd specifically like to see an Ice Warrior story set on Mars, as to my understanding, the reason they're all such slow and cumbersome mouthbreathers is our atmosphere. Too hot, too moist, and the air's too thick. I'd like to see them in their natural environment, as I expect it's not dissimilar to watching a Nature channel special on crocodiles or other large reptiles and amphibians.
And no wonder. The Seeds Of Death concludes with the most bog-standard of six-part episodes, played out in painting-by-numbers fashion where the only colours available are Foam White and Martian Green. It's certainly not a patch on any part of The Ice Warriors; that one may be riddled with bollocks plant and cryogenic science, but it has more interesting and better defined characters, superior pacing, and a plot which plays to the strengths of the Ice Warriors and doesn't call upon them to do things they aren't equipped for (like running around).
Out in space, Nomad chirps away "ERROR! ERROR! ANALYSE!" at all the holes in the plot.
Oh man, writing this up feels like it's taken forever. The TARDIS crew must have the same feeling, the way they whizz off through the torrential rain and straight out of the adventure. Or maybe it's the way T-MAT control so stubbornly refuses to learn from the mistakes that got all of humanity nearly blown up, starved to death or asphyxiated in the first place; the status-quo has changed so little that the deja-vu has the Doctor scurrying away to escape before Meglos' timeloop can carry them all the way back to the start again. Can I come too?













